The Constructed Figment architectural studio explores hypothetical structures and systems in various contexts including objects, nature, phenomena, and social networks.
The focus is on unfolding and deconstructing these systems to create devices that operate differently or combine elements for constructive imaginations.
The studio addresses the challenges of transferring design data between software platforms, leveraging the gaps to advance the design process.
Inspired by the Cabinet of Curiosities, collecting objects and analyzing data introduces an opportunity to reorganize and create connections.
Through digital platforms such as Maya, ZBrush, Rhino, and Unreal Engine, careful examination and manipulation of design data culminates reconstruction of these envisioned systems into virtual reality for immersive experiences.